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Author Topic: [REL] The Guild II - Mappack-Edition  (Read 49292 times)

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Offline peps_place

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Re: [REL] The Guild II - Mappack-Edition
« Reply #30 on: 14 May 2014, 06:41:30 »
How do i only uninstall the mappack?

Offline Murgol

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Re: [REL] The Guild II - Mappack-Edition
« Reply #31 on: 16 May 2014, 09:32:50 »
Here is the Text.db for a french version ^^

http://www.mediafire.com/download/5chdf0bful22e66/Text.dbt

Offline mok

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Re: [REL] The Guild II - Mappack-Edition
« Reply #32 on: 15 June 2014, 22:03:24 »
Hi,

in the first Post you find the new Version 1.16 of the Mappack! Special THX to User Geizeskrank!

HAVE FUN!

Offline dukthepope

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Re: [REL] The Guild II - Mappack-Edition
« Reply #33 on: 16 June 2014, 00:23:17 »
Wow. Welcome back, mok. Haven't seen you in runeforge forum for a long time. I actually think that you have stopped this project.
Renaissance is going to have a good time, I guess. Since I join the forum, I haven't seen modding community in such active status.
Thank you, mok and friends from gilde2.de.

Offline McCoy!

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Re: [REL] The Guild II - Mappack-Edition
« Reply #34 on: 16 June 2014, 04:16:48 »
Is he still active? How awesome is this  ;D
Glad someone came around and gave this some tlc. Can't remember which map causes pretty much instant OoS but I hope it is fixed or is at least fixable :)

Offline mok

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Re: [REL] The Guild II - Mappack-Edition
« Reply #35 on: 16 June 2014, 08:25:29 »
Thanks for the kind words :)
I hope I in addition to working on Gilde2-BRPG still find enough time to create new maps ... But I'm as good things ^ ^

I have a few maps that were "almost" ready should definitely come ...

I hope we see soon again :)
« Last Edit: 16 June 2014, 12:30:37 by mok »

Offline mok

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Re: [REL] The Guild II - Mappack-Edition
« Reply #36 on: 16 June 2014, 12:32:06 »
How do i only uninstall the mappack?

hi peps,

you can't uninstall the Mappack. You musst reinstall "the guild 2".

greetings
mok

Offline mok

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Re: [REL] The Guild II - Mappack-Edition
« Reply #37 on: 16 June 2014, 22:40:49 »
Hi there,
here are few screenshots of the new (and fourth) Map of the mappack. The mappack will be released with version 1.20 expected mid-July.

greeting MoK











Offline McCoy!

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Re: [REL] The Guild II - Mappack-Edition
« Reply #38 on: 17 June 2014, 04:17:10 »
Awesome :)

How difficult is fixing pathfinding on existing maps?
Or the spinning carts? Is that do-able?

Or is it just easier to make new maps that don't have these issues?

Offline Latinsnake

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Re: [REL] The Guild II - Mappack-Edition
« Reply #39 on: 17 June 2014, 09:41:50 »
Thanks for the kind words :)
I hope I in addition to working on Gilde2-BRPG still find enough time to create new maps ... But I'm as good things ^ ^

I have a few maps that were "almost" ready should definitely come ...

I hope we see soon again :)

Now Im curious, what is Gilde2-BRPG? :)

By the way, this map looks great!

Offline mok

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Re: [REL] The Guild II - Mappack-Edition
« Reply #40 on: 17 June 2014, 10:20:50 »
Awesome :)

How difficult is fixing pathfinding on existing maps?
Or the spinning carts? Is that do-able?

Or is it just easier to make new maps that don't have these issues?

The pathfinding is very unpleasant and difficult. If you send me a screenshots of the affected site (please mark the place + and map name) I'll see what I can do. In principle, it is technically not a problem to change the pathfinding. On the Screenhots You will see that you can work only with very coarse Airbrushes pathfinding that makes it so difficult. I focused in all maps in a very simple pathfinding. (It is for example 5 types of roads I always use only one). Especially narrow passages (for example on the wall) are very tricky. I still basically the raw data (and the needed one) of all maps from the map pack and the Novaesium map


@Latinsnake: The Guild 2 - BRPG = Browser-Based-RPG .... you can look Screens @ this Thread on gilde2.de

Greetz

Offline mok

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Re: [REL] The Guild II - Mappack-Edition
« Reply #41 on: 13 July 2014, 09:16:01 »
Hi,

here are some new Map-Pack-Screens :)








« Last Edit: 13 July 2014, 12:34:51 by mok »

Offline mok

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Re: [REL] The Guild II - Mappack-Edition
« Reply #42 on: 19 July 2014, 11:06:38 »
The first new map is finally finished. It is called "area around Holyblood".
In the first screenshot you can see the cities.
At the same time I'm working on the second map. It will be titled "Magathaburg" and consist of two cities. A small village and a grand "castle". Here are a few WIP screens which will show you the geographical location ... I hope you like it!

p.s. The Mapselection on the Screen ist for the German Version. The English Version of Mappack Comes with English Citynames... :o)








Offline DarkLiz

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Re: [REL] The Guild II - Mappack-Edition
« Reply #43 on: 20 July 2014, 07:52:11 »
^^Those scenes look really nice!
Remember to make a backup copy of your files before modifying them.

Offline Xandeo

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Re: [REL] The Guild II - Mappack-Edition
« Reply #44 on: 08 October 2014, 15:27:07 »
And than download this rar, unpack and replace the text.dbt. Et voila :)

EDIT: New Version of rar... tested and working...

Link isn't working anymore...
Would be happy if anyone could re-upload. :)

 

quarterly