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Author Topic: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014  (Read 7296 times)

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Offline General Chaos

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #15 on: 17 December 2014, 17:09:43 »
Charisma will be used for every flirt measure (rhetoric still determines how you speak, but the favorbonus will be calculated with charisma)

Ah, ok.  Nice.  For some reason I like to pump up my characters' charisma skills.  In any case, the 22nd is fast approaching and the anticipation grows by the minute. 

Offline Fajeth

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #16 on: 17 December 2014, 18:37:00 »
Side Note: One project for my next modpack will be: More Important talent skills (especially charisma and bargaining) ^^

Offline General Chaos

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #17 on: 17 December 2014, 19:16:04 »
Side Note: One project for my next modpack will be: More Important talent skills (especially charisma and bargaining) ^^

Interesting.  Those could definitely use some love. 

Offline Nekuratu

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #18 on: 18 December 2014, 20:31:46 »
Patch v4.20 -- 22.12.2014 -- Why not let him go faster ? not ready? :P
EN: I robbed landowners wholesale, until I reached the top ten. | RO: Am jefuit boieri cu toptanul pana am ajuns in top ten.

Offline Napi96

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #19 on: 18 December 2014, 20:52:41 »
Patch v4.20 -- 22.12.2014 -- Why not let him go faster ? not ready? :P

Testing and working, testing and working.^^ and we want to give you all a true christmas gift.^^



Offline Fajeth

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #20 on: 18 December 2014, 21:00:37 »
Children never can wait for christmas ;)

Offline GeorgiaBoy

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #21 on: 19 December 2014, 01:42:07 »
Patch v4.20 -- 22.12.2014 -- Why not let him go faster ? not ready? :P

Remember, Scandal is also working on The Guild 3. Although, I may get flamed, I would rather see a delayed patch for a less buggy product and a sane developer for his other project, than a rushed patch for a buggy product and an exhausted developer.

For me, do what you need to do, Scandal, even if it is delayed until next year (hopefully not).

GB

Offline General Chaos

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #22 on: 19 December 2014, 02:01:47 »
Patch v4.20 -- 22.12.2014 -- Why not let him go faster ? not ready? :P

Remember, Scandal is also working on The Guild 3. Although, I may get flamed, I would rather see a delayed patch for a less buggy product and a sane developer for his other project, than a rushed patch for a buggy product and an exhausted developer.

For me, do what you need to do, Scandal, even if it is delayed until next year (hopefully not).

GB

Of course.  I think it's very important that this patch hit the mark, if for no other reason than to inspire confidence in the developers' abilities to produce a strong product in The Guild 3.  With that said, I do sincerely hope it makes it out on Dec. 22nd.

Offline Scandal

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #23 on: 19 December 2014, 09:04:34 »
Hi @ all :)

Today I will post some news for patch 4.2 ...

Offline Nekuratu

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #24 on: 27 December 2014, 19:11:04 »
- The weapon "double axe" now is actually a double axe ... (Forged Epic Items by Nekuratu - First seen)
http://forum.runeforge-games.net/index.php/topic,6711.0.html

- 5 workers to Mine and Woodcutters' Hut and the others buildings with 3 workers ( MW & MSS v1.0 and Forged Epic Items by Nekuratu - First seen) http://forum.runeforge-games.net/index.php/topic,6708.0.html


Disrespected after a lot of time spent here. I do not mind because the game was improved but I'm pissed off for other reasons.

Disrespected.
EN: I robbed landowners wholesale, until I reached the top ten. | RO: Am jefuit boieri cu toptanul pana am ajuns in top ten.

Offline mok

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #25 on: 28 December 2014, 00:11:37 »
- The weapon "double axe" now is actually a double axe ... (Forged Epic Items by Nekuratu - First seen)
http://forum.runeforge-games.net/index.php/topic,6711.0.html

- 5 workers to Mine and Woodcutters' Hut and the others buildings with 3 workers ( MW & MSS v1.0 and Forged Epic Items by Nekuratu - First seen) http://forum.runeforge-games.net/index.php/topic,6708.0.html


Disrespected after a lot of time spent here. I do not mind because the game was improved but I'm pissed off for other reasons.

Disrespected.

Who's the problem with this fixes ?

Offline Nekuratu

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #26 on: 28 December 2014, 00:20:54 »
What do you mean MoK ?
EN: I robbed landowners wholesale, until I reached the top ten. | RO: Am jefuit boieri cu toptanul pana am ajuns in top ten.

Offline Fajeth

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #27 on: 28 December 2014, 01:01:43 »
he wanted to say "where"

Offline mok

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #28 on: 28 December 2014, 01:03:45 »
Meehhheee... I hate this language -,-

Offline Fajeth

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Re: The Guild 2 Renaissance Patch 4.20 - Newsticker CW49 2014
« Reply #29 on: 28 December 2014, 11:52:00 »
Anyway ...

The reason the double axe-fix is in the official patch is, because i rembered your posting and linked it to the bugtracker. So yes, this fix was discovered by you. And surely a credit would've been
appropiate. I guess that simply slipped through. As you can see, the changelog is pretty long and we had all hands full. The fix itself is very minor and uses only original code.

For the worker-count:
That surely isn't something we took from you. Actually, mok did that during our testgames when we found that missing workers can lead to massive inbalance, so he added workers for ALL professions that lacked some to even that out. he did it by himself and not copying any of your code nor did he take the inspiration for that from you. You may also notice that the worker count is based on the original 5-count, not your 7.

I can see why you are unhappy because of the missing credit for the axe fix. We can add that to the changelog for 4.21 if you want

 

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