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Author Topic: AI idleness post 4.2  (Read 1264 times)

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Offline General Chaos

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AI idleness post 4.2
« on: 24 December 2014, 05:13:19 »
I posted this over on the official forums, but wanted to also post these impressions here after playing 4.2 for several hours.

First of all, I've been in a lan game (with one other person) for about 5 hours wit no OoS problems, so well done there.  We're both running in windows xp service pack 3 compatibility and based on what some people have been reporting I have a hunch that this prevents some CTDs.

In any case, my suggestion:

The AI (especially colored dynasties) is not building new workshops, they are not buying ones for sale, and they don't seem to be upgrading their existing workshops.  This is the case even as the game progresses and they gain more than enough finances.  To me this is a huge deal, since not only does it make them less competitive, but it also makes the marketplace pretty empty of important items.

Related to this, there are a huge amount of buildings for sale at the start of the game (and they aren't being bought up by the AI as noted above).  Again, this is problematic because it means there aren't many worthwhile items on the market.  It's also just not as much fun seeing all of these empty/idle workshops.

The legacy mudpack took an interesting approach to this problem.  It made it so that shadow dynasties would automatically occupy ownerless workshops but they would remain for sale so the player (or ideally also a colored dynasty) could still purchase them.

So, my suggestion is to consider implementing that "fix" and also tweaking the AI dynasties so that they actually build, buy, expand, etc.  They do seem to be upgrading their houses, but that's it.

Thanks for reading and considering my thoughts/suggestions.

Offline Fajeth

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Re: AI idleness post 4.2
« Reply #1 on: 24 December 2014, 10:45:05 »
AI is something i definitly look into for my ModPack. If all runs well with that, we can take some improvements for the official 4.21 :)

Offline General Chaos

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Re: AI idleness post 4.2
« Reply #2 on: 24 December 2014, 16:54:55 »
AI is something i definitly look into for my ModPack. If all runs well with that, we can take some improvements for the official 4.21 :)

Excellent.  It's just a shame to have the AI not using these buildings, knowing the code is there for them to manage them.  I'd love to see AI vagabonds in the town for example.

Looking forward to your work Fajeth!

Offline Laniell

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Re: AI idleness post 4.2
« Reply #3 on: 26 December 2014, 14:01:25 »
The AI (especially colored dynasties) is not building new workshops, they are not buying ones for sale, and they don't seem to be upgrading their existing workshops.  This is the case even as the game progresses and they gain more than enough finances.  To me this is a huge deal, since not only does it make them less competitive, but it also makes the marketplace pretty empty of important items.

In our game (2 players, 10 colored total, hansa map, hardest difficulty) the ai is buying and building new workshops but at a very slow rate. After 9 to 10 rounds the colored dynasties started to upgrade their houses and workshops altough they had enough money way earlier. Only the shadow dynasties upgraded their workshops in the first rounds.

 

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