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Author Topic: Changelog for hotfix (The Guild 2 Renaissance 4.2)  (Read 6892 times)

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Offline Scandal

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Changelog for hotfix (The Guild 2 Renaissance 4.2)
« on: 07 January 2015, 15:23:55 »
This is the changelog for the hotfix of patch 4.2 for The Guild 2 Renaissance.
The hotfix is currently in the final test. We hope to release it at the end of this week/at the beginning of next week.


******************************************************************
***                                                               
***   The Guild 2 - Renaissance                                   
***   Version 4.2b (hotfix)                                       
***                                                               
***   01-07-2015                                                 
***   ----------                                                 
***   ReadMe_Patch_Ren_420_to_420b_en                             
***                                                               
******************************************************************
***                                                               
***   www.nordicgames.at                                         
***   forum.nordicgames.at                                       
***   www.facebook.com/theguildgame                               
***                                                               
***   www.gilde2.de (Fan Community)                               
***   modding.guild3.info (Collection of Mods for TG2Ren 4.2)     
***   forum.runeforge-games.net (Modding Community)               
***                                                               
******************************************************************

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!                                                               
!!!   IMPORTANT INFORMATION                                       
!!!                                                               
!!!   Before you install this hotfix for                         
!!!   The Guild 2 Renaissance you have to install patch 4.2       
!!!   first!                                                     
!!!                                                               
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

------------------------------------------------------------------
---                                                               
---   NOTE on avoiding OoS errors in multiplayer mode             
---                                                               
---   Do not edit the config.ini file if you want to play a       
---   multiplayer game. In 99% or all cases, an edited           
---   config.ini file will lead to an out-of-sync error.         
---   Additionally, we advise you to run the game as an           
---   administrator and to add The Guild 2 - Renaissance to the   
---   list of exceptions in your firewall.                       
---   Also ensure that you have full access rights to the         
---   installation folder of The Guild 2 - Renaissance.           
---                                                               
------------------------------------------------------------------
---                                                               
---   NOTE on the compatibility mode                             
---                                                               
---   As a good prevention against crashes especially with       
---   Windows 7 the compatibility mode has been proved.           
---   Therefor you have to set compatibility mode for your       
---   GuildII.exe or for the desktop link under                   
---   properties -> compatibility to Windows XP (SP 3)/Vista.     
---                                                               
------------------------------------------------------------------


Changelog:
----------------
4.2b (hotfix for 4.2)
*** Fixed Bugs ***
- Fixed bug with ambient and random events
- Worker's dwellings can't burn down anymore
- Characters, which have gone to war got stuck
- Error with the levelup of cities fixed
- Error with the calculation of the city treasury fixed
- Map Holyblood: Resources have been added to Lendorf and Lurnfeld
- Fixed a bug with the production of stone in the stonemason
  level 2
- Cologne had no Black Board
- Stone could not be gathered at the quarry of Magathaburg
- Stone could not be gathered at the quarry of Dornweiler on the
  Bingenheim-Map
- Cooldown after Demanding Ransom is being set for all workers
- Hijacked characters can move again after being released
- Crusades have been completely redone. The script has been optimized
  (e.g. script crashed, when no Duelplace has been available) and
  expanded.
   -> Participants of the crusade now follow the leader and do not stay
      at the spot where the crusade started (Exception: People coming
      to late)
   -> Participants now come back with their leader (before: have been
      transported back to town)
   -> Calculation of gaining gold has been redone
   -> Profit is not only dependent on the number participants, but also
      on the talent Fighting and a random factor
   -> Leader gains more faith and more experience than before
   -> Height of gained experience also depends on the talent Fighting
- Error with the measure "Sweet-talk someone" fixed
- Error with the apprenticeship fixed
- Error with the evidences at court fixed
- The parade ground was missing on the map Calenberg. That is why no
  war broke out on that map
- Error with the standard behaviour of sims fixed. Sims could stuck in
  a loop when they try to solve their need for religion
- The levelup to the imperial city fixed

*** Balancing ***
- The measure "Force someone into marriage" now costs 500 coins at
  minimum
- Ransom money doubled

*** other ***
- Fisher's Hut Level 2 has new textures
- Fisher's Hut Level 3 has new textures
- Coal-Model had no wintertexture
- Correction of the fruitfarm's textures
- The Monastry had no wintertexture
- Worktable of the juggler had no winter textures
- Priest will go back to the church after finishing the measure
  "Win Believers"
- At several business buildings wolves got spawned instead of cats or
  dogs
- In the time for consideration during a council meeting only the
  candidate is able to act (this shorten the whole council meeting)
- We were not able to fix the bugs within the map "Hannover". We have
  deleted the map with the hotfix. We plan to fix the bugs with
  patch 4.21

Offline General Chaos

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #1 on: 07 January 2015, 18:54:55 »
*claps*

This and Fajeth's pack coming out soon is like Christmas all over again.

Offline Glycerius

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #2 on: 08 January 2015, 02:36:16 »
Excellent.

Offline GeorgiaBoy

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #3 on: 08 January 2015, 03:38:16 »
Wow! That was quick...Scandal, did you even have a holiday?  ;)

Offline Scandal

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #4 on: 08 January 2015, 09:32:36 »
Too few free days, my friend :)

But I am not the only one who works on the patches in freetime.

You have to thank...
...MoK for maps and graphics
...Fajeth for scripting
...Kris for the ModLauncher
...H.P. for testing
...Napi for testing
...me for scripting

This is the complete team.

Offline Napi96

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #5 on: 08 January 2015, 16:36:36 »
Too few free days, my friend :)

But I am not the only one who works on the patches in freetime.

You have to thank...
...MoK for maps and graphics
...Fajeth for scripting
...Kris for the ModLauncher
...H.P. for testing
...Napi for testing
...me for scripting

This is the complete team.

I'm scripting as well... a bit... xD more testing xD



Offline Fajeth

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #6 on: 08 January 2015, 16:52:09 »
much to learn you still have my young padawan

Offline Napi96

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #7 on: 08 January 2015, 17:05:20 »
much to learn you still have my young padawan

I want to become a scripter... just like Scandal before xP



Offline GeorgiaBoy

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #8 on: 08 January 2015, 21:29:23 »
Wow...I did not know. Do you all live in Germany? Also, by 'scripting', you mean changing the source code, not programming in lua?

Keeping warm here. Down it -14C here last night. People were bewildered. Gasoline (Petrol) is 0,51 Euro/liter. $1.83USD/imperial gallon here. Meanwhile, our bier still tastes like urin.

Offline Napi96

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #9 on: 08 January 2015, 21:48:36 »
Wow...I did not know. Do you all live in Germany? Also, by 'scripting', you mean changing the source code, not programming in lua?

Keeping warm here. Down it -14C here last night. People were bewildered. Gasoline (Petrol) is 0,51 Euro/liter. $1.83USD/imperial gallon here. Meanwhile, our bier still tastes like urin.

yes, we all live in Germany.^^

Scripting just means programming in lua.^^

xD gasoline at 1,35/liter here. :O




Offline GeorgiaBoy

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #10 on: 08 January 2015, 22:10:30 »
No changes to the source code? Hmmm...looks like the offices expansion is off the table if so.

Also, do you all meet in person? The ride is not that long, especially on the autobahn... ;)

Offline Scandal

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #11 on: 09 January 2015, 09:45:21 »
There are no real changes in the source code in 4.2 and the hotfix. But we are best hope for the upcoming 4.21.

Wow...I did not know. Do you all live in Germany?

We had two Austrians in the team until 4.17beta. But then the team broke and we froze Runeforge.
We reunited for the (hopefully) final patching, but not all of us, sadly. But we have two new Runeforgers in our cellar: Napi and Fajeth :)

Offline GeorgiaBoy

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #12 on: 09 January 2015, 19:09:43 »
There are no real changes in the source code in 4.2 and the hotfix. But we are best hope for the upcoming 4.21.

The offices can wait until the Guild 3 (if possible). Take care of yourselves. Get some rest. I have several ideas, but they can wait.

We had two Austrians in the team until 4.17beta. But then the team broke and we froze Runeforge.
We reunited for the (hopefully) final patching, but not all of us, sadly. But we have two new Runeforgers in our cellar: Napi and Fajeth :)

Have you all met in person? I was thinking of talking the wife into visiting Europe since the Euro is cheap...still a long shot, though.

Offline Napi96

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #13 on: 09 January 2015, 20:01:40 »

Have you all met in person? I was thinking of talking the wife into visiting Europe since the Euro is cheap...still a long shot, though.

not yet.^^ believe me, the distance is not our problem.^^ For me, for example, it's the costs of gasoline (as I'm yet a student) and time.... :-/ I'm more or less preparing for my final exams this year (yeah! :D), but I will try doing my best for the patch and hopefully meet the others one day.^^



Offline zelxi

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Re: Changelog for hotfix (The Guild 2 Renaissance 4.2)
« Reply #14 on: 20 January 2015, 17:17:07 »
What happened to the helmets for rogues? I can remember being able to pick them at character creation. Can't find them now. :o

 

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