Shoutbox

Author Topic: Preview of the changelog for patch 4.21  (Read 1426 times)

0 Members and 1 Guest are viewing this topic.

Offline Scandal

  • Runeforge Game Studio
  • ***
  • Posts: 75
  • Reputation Power:
  • Gender: Male
Preview of the changelog for patch 4.21
« on: 24 March 2015, 15:29:41 »
This is the preview of the changelog for the upcoming patch 4.21 for The Guild 2: Renaissance. It is still in development, so more bugfixes may be added to the changelog until it is released.
The release date for patch 4.21 is not planned yet.

*** Fixed Bugs ***
- ModLauncher: various bugfixes
- number of necessary inhabitants for city-level up was shown
  incorrectly
- sometimes it was possible to have 2 Imperial Cities on a map, what
  led to the doubled amount of imperial offices
- incorrect error message with guild items, if city had not the right
  to have a guild
- while viewing the list of the guildmasters, the city name could have
  been shown incorrectly
- sometimes the message of exhausted resources could be spammed by the
  game
- Error with random events fixed
- An error prevented the AI from using toad slime and toad excrement
- the measure "Embezzle Public Money" should no longer end in an
  endless loop
- Partners could go away from the bathtube while using the measure
  "Take a bath with a partner"
- various small bugfixes

*** Features & Content ***
- new option for the frequency of office sessions:
  every round, every 2 rounds or every 4 rounds

*** Balancing ***
- When holding a worship priests better their faith
  (thanks to LordProtektor)
- Fisher: Now gets more Hering and Salmon
- higher spawnrate of Hering and Salmon at market on maps, without fish-sources
- After a burglary you can only get as much money as the owner of the building has
- Price for forced marriage now dependable on the level of the "destination"
- Minimum cost of the forced marriage is now 1500

*** other ***
- Vienna now is "Small Town"
- various texts reworked
- while executing various measures, characters now run instead of walking

Offline Scandal

  • Runeforge Game Studio
  • ***
  • Posts: 75
  • Reputation Power:
  • Gender: Male
Re: Preview of the changelog for patch 4.21
« Reply #1 on: 08 April 2015, 10:06:46 »
*** Fixed Bugs ***
- ModLauncher: various bugfixes
- number of necessary inhabitants for city-level up was shown
  incorrectly
- sometimes it was possible to have 2 Imperial Cities on a map, what
  led to the doubled amount of imperial offices
- incorrect error message with guild items, if city had not the right
  to have a guild
- while viewing the list of the guildmasters, the city name could have
  been shown incorrectly
- sometimes the message of exhausted resources could be spammed by the
  game
- Error with random events fixed
- An error prevented the AI from using toad slime and toad excrement
- the measure "Embezzle Public Money" should no longer end in an
  endless loop
- Partners could go away from the bathtube while using the measure
  "Take a bath with a partner"
- Outlaws are now being hunted and killed by the guards
- Lovers cannot be employed by AI or other players anymore
- Wedding in the monastry: both partners now go at the same time to the
  monastry
- AI can now use "Divorce"
- AI will try as hard as possible to get to office meetings and court
  sessions
- while being at war, a character can no longer be accused
- pregnant women can no longer be tortured
- Medics got stuck if Town-NPCs tried to get treated. Town-NPCs will no
  longer visit hospitals
- If Patients didn't have enough money, the hospitals would still lose
  the medicine. Now hospitals get their medicines back.
- Now you can't bribe/compliment/flirt to office holders after 16:30,
  because this could lead to sims leaving the townhall during the
  council meetings.
- Fixed a random bug with town guards, which escorted you forever
- The AI gets a new measure which will prevent them from going bankrupt
  (depending on difficulty setting)
- Probability of black death, the ratboy, etc. are now dependent on the
  difficulty
- various small bugfixes

*** Features & Content ***
- new option for the frequency of office sessions:
  every round, every 2 rounds or every 4 rounds
- Hannover is available in-game again
- New Map: Ulm
- New Map: Pressburg and Vienna
- The Shadow-AI now can court and marry
- Married AI couples will now always go for the adoption of orphans if
  they have no childs
- Married Shadow AIs will start with a child

*** Balancing ***
- When holding a worship priests better their faith
  (thanks to LordProtektor)
- Fisher: Now gets more Hering and Salmon
- higher spawnrate of Hering and Salmon at market on maps, without
  fish-sources
- After a burglary you can only get as much money as the owner of the
  building has
- Price for forced marriage now dependent on the level of the
  "destination"
- Minimum cost of the forced marriage is now 1500
- doubled the amount of healthpoints of the mine
- increased amount of healthpoints of the woodcutter's hut

*** other ***
- Vienna now is "Small Town"
- Pressburg had two blackboards
- You can now enter the guildhalls in Vienna and Pressburg again
- Vienna-Map: Completely reworked pathfinding
- Hannover-Map: Completely reworked pathfinding
- Resources on Hannover should not collapse anymore
- Hannover-Map: added Danquardessen as counting house
- various texts reworked
- while executing various measures, characters now run instead of
  walking
- you don't need to pay, if you want to change your faith in your
  own church