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Author Topic: [WIP] Bugfix mod for 4.211  (Read 6096 times)

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Offline Serpens66

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[WIP] Bugfix mod for 4.211
« on: 12 August 2015, 18:18:34 »
Most (or all, depending on the version of fajeths pack) of the bugs fixed in this mod, are also fixed in Fajeths Megamodpack! So this mod is for the ones, who do not want to play the megamod, but want the bugfixes.

Hi all :)

Fajeth had the idea to create a mod only for bugfixes for v. 4.211.
Since they were already several bug reports he fixed several bugs in his Megamodpack.

I uploaded all DB and Scripts files to github and invite everyone to contribute bugfixes or report bugs in a new thread (one thread for every bug).
It would be best, if bugs are reported only at one forum, so please report them here in the guild 2 section:
http://www.theguild3.info/bugtracker/product/1-die-gilde-2-renaissance/
Of course I will also add my bugfixes :)

I use github the first time and hope I did everything right :D We will see ;)

Here you should see all files and what is currently changed:
https://github.com/Serpens66/Guild2-BugfixMod-for-4.211

Important:
The Text.dbt is german! The english Text.dbt is called "Text english.dbt". So if you want to play in english, you have to rename the english one to Text.dbt and remove the german one.  If you want to play in another language, you have to add and translate my additions to your Text.dbt.

Serpens66
« Last Edit: 29 August 2015, 14:39:19 by Serpens66 »

Offline Serpens66

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Re: [WIP] Bugfix mod for 4.211
« Reply #1 on: 13 August 2015, 17:34:14 »
Of course you can also contribute with testing! :)

Just take a look at the changed scripts. Make a backup of your game files. Copy the changed files into the correct folder , replace the old ones (or edit your existing files).
Now test, if the fix does work without problems (you can also test in multiplayer).

Thank you :)

Offline General Chaos

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Re: [WIP] Bugfix mod for 4.211
« Reply #2 on: 13 August 2015, 19:53:07 »
This is a great idea; thanks for starting it!

Having said that, I'm so dumb that I can't figure out how to download the .lua files.  Advice? 

Offline Serpens66

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Re: [WIP] Bugfix mod for 4.211
« Reply #3 on: 13 August 2015, 22:10:14 »
it's also my first time with github :D
But you should be able to download everything, after just following my link and click "download Zip" on the right bottom corner. This will download all scripts.

To get only some specific script... I can't find a download button, but maybe then it is easier to just copy paste the whole script.

You can also try to do some changes via github. I don't know how it works exactly... but I guess you have to open an account at github and if you are not familiar with it, you should download github for desktop and connect it with your account.

I have all files in a github project folder. And everytime I change them, I can upload all changes via github desktop.

Offline Fajeth

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Re: [WIP] Bugfix mod for 4.211
« Reply #4 on: 13 August 2015, 22:40:13 »
tbh i find this rather complicated ... and the download is for the whole script/db folder? Maybe you can send me the changed files only, i will add my changes and send them back to you, if you really want to upload it to github for the community. Otherwise I'd just provide a .zip or .exe after we are "finished" for the first version

Offline Serpens66

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Re: [WIP] Bugfix mod for 4.211
« Reply #5 on: 29 August 2015, 14:20:10 »
I just added my workaround for the OoS bug when sessions freqency in multiplayer is different from 1.

Quote
Workaround for Session OoS Bug

This adds a new measure, done at home, which lets you change years per
round and frequency of sessions during the game.
In multiplayer you have to set the frequency of sessions ingame,  to
make sure every player has the same settings and prevent OoS.
Then you can decide, whether you change also the years per round and how
often you want to be able to change settings again during the game.

I also added the english Text.dbt today, called "Text english.dbt"

Offline RoyalPatrick

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Re: [WIP] Bugfix mod for 4.211
« Reply #6 on: 06 November 2015, 16:01:25 »
Thank you for the bugfix, i just bought the game in Steam. ;D

One noob question:

I have to copy and paste these 2 files too?
.gitattributes
.gitignore
« Last Edit: 06 November 2015, 16:27:20 by RoyalPatrick »

Offline Last Roze

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Re: [WIP] Bugfix mod for 4.211
« Reply #7 on: 06 November 2015, 23:37:28 »
Thank you for the bugfix, i just bought the game in Steam. ;D

One noob question:

I have to copy and paste these 2 files too?
.gitattributes
.gitignore


Nope, that was for github i believe not for the game it self.

Offline RoyalPatrick

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Re: [WIP] Bugfix mod for 4.211
« Reply #8 on: 07 November 2015, 08:25:46 »
Thank you for the bugfix, i just bought the game in Steam. ;D

One noob question:

I have to copy and paste these 2 files too?
.gitattributes
.gitignore


Nope, that was for github i believe not for the game it self.


Ok thank you sir  ;)

 

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