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Author Topic: [REL][Ported-4.211] Legacy ModPack Install Thread  (Read 34443 times)

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Offline McCoy!

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Version 1.07 - Released
« Reply #15 on: 10 December 2013, 21:31:10 »
Fixes Provided in Version 1.07
- Script error in trial.lua fixed
- Last attack filters altered to prevent AI from attacking buildings (if error persists hardcode issues)
- banker having kidnapping measure fixed and moved to main character w/2nd level thieves guild
- Fixed added measures for main character (All three sabotage measures)
- Outlaw script bug I created in 1.06 fixed
- Outlaw text.dbt spelling error fixed
- Possibly fixed the error allowing you to marry other Dynasty members resulting in you losing control of the married character (should not have the ablitity to target main character dynasty members anymore but this is not tested)


Fixes Provided in Version 1.06
- Completely went through the entire Repopulate folder and eliminated all the bugs
- Added new outlaw measures by Sunpack and Eliminated all the bugs
- Went through and found some suspicious OoS code (Using LocalPlayer) and removed it
- Increased the money for the dice game
- fixed all reported bugs (Too many to list hahahaha) <---Hoping the gamebreaking ones are gone!!!
- Changed the prerequisite to sabotage watchtowers to simply combustible firebomb (Was too lazy to create its own entry in the building upgrade file mostly because I cannot create a new picture for it...my skills are lacking in that department)
- The repopulate mod is initiated automatically but a button will show up at townhall allowing you to turn off the more difficult features (recommend leaving it on)
- Pregnancy is 9 months regardless of what year per turn setting you choose (4 years per turn is 4 times faster then 1 year per turn)
- Buildings at the start of game all have owners now (still are for sale and can be purchased)



Last Legacy Version released was 1.05
Lots of new features and bugfixes since that release!
Enjoy and remember to thank Fajeth for his mod contribution, his text fixes AND his translation efforts!!! Tons of work he has invested in this mod :)

Offline McCoy!

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LINK DOWN - Translations needed
« Reply #16 on: 16 December 2013, 06:15:07 »
@Fajeth...got a huge project for you :P
Over 80 new lines added because of the piracy mod (only three new lines from me)
Just download the english version on the english part of the forum and translate the text.dbt

Thank you soo much!!! Translating deserves much more credit then it gets!!!

Offline Fajeth

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Re: [REL] Legacy ModPack
« Reply #17 on: 28 December 2013, 16:46:05 »
hey, i will look into it, after new year, if that's okay :)

Offline McCoy!

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Re: [REL] Legacy ModPack
« Reply #18 on: 29 December 2013, 04:24:31 »
^^yeah its broken anyways...I am pretty sure I'm removing the map packs...and will have to test just Teleth's mod from there :)

Offline McCoy!

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German Download Link UP
« Reply #19 on: 03 January 2014, 21:30:59 »
Link for Most stable version of Legacy has been put back up!!! (Version 1.07)

The newest version (1.09) still needs to be translated...

Offline McCoy!

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Legacy Ver-1.091 Released
« Reply #20 on: 10 January 2014, 20:32:59 »
Translation Credit for this update goes to: svenerl

Fixes Provided In Current Version 1.091
- Fixed missing guild clerk & Guild elders
- Fixed Guild Clerk & Guild Elders dying (fix provided by sefer)
- Can once again buy alderman chain and other class specific goodies
- Added Gunsmith & Piracy Mod by Teleth
- Fixed Ban Character measure
- Fixed Musician script error
- Slightly refined pathfinding teleport fix (Tons of teleporting on MapPacks maps...they
- Put limits back on cannon towers so the AI does not spam them
- Attempted to fix AI attacking buildings (If cannon tower attacks everyone will be able to defend...this should be the only exception)
- Can no longer change game speeds (This may fix numerous issues, spinning ships and carts, corrupt saves, stability issues)
^^If there are no noticeable improvements I will add that feature back (This is a beta mod and I am testing things out)


^^I am needing MP tests for stability in this version...I need to know if teleths mod is compatible with my goal to achieve flawless MP Play :)

IMPORTANT PLEASE READ:
In this version bugged files were REMOVED from this mod
A complete reinstall MUST be done in order to fix all the above bugs!!!!
If you simply install this on top of your existing mod NONE of these bugs will be fixed!!!


Follow the install instructions carefully on the first page of this thread
Thank you  :)

Remember to create a new save file each time you save the game. DO NOT overwrite old save files!! This can corrupt the saved game!!!!
« Last Edit: 10 January 2014, 20:38:44 by McCoy! »

Offline McCoy!

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Legacy ModPack Version 1.091 Released
« Reply #21 on: 11 January 2014, 00:46:25 »
Broken Text.dbt from added translations is fixed  :P

Offline svenerl

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Re: [REL] Legacy ModPack
« Reply #22 on: 13 January 2014, 12:26:01 »
Stop breaking files!  :P

Offline McCoy!

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Re: [REL] Legacy ModPack
« Reply #23 on: 13 January 2014, 14:08:17 »
This works...i downloaded and tested myself.
And I didn't break the file, you did in your text.dbt file when you translated ;)

Next time try testing first bud ;)

Offline McCoy!

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Legacy ModPack Version 1.099 Released!
« Reply #24 on: 24 January 2014, 02:25:47 »
Fixes Provided in Hotfix Version 1.099
- Made another attempt to fix AI attacking buildings (Only watchtowers can be attacked but only if watchtower attacks first) <---best thing to do is run away in this case anyways :P
- Compared EVERY file with Vanilla and made significant changes in many different files to optimize the code
- Attempted to fix Kinvers bank mod (I broke the interest earned in a previous build)
- Went through EVERY Vanilla lua file and added CleanUp() function to to every file that was missing it (hundreds of files)
- Removed the three useless maps that were not playable (remnants of the MapPacks)
- Teleth's Mod has been completely reinstalled
- Released a second MP install for those who wish to compare OoS stability with this build <---removed all overhead symbols in the game to see if they have an impact during MP play
^^Difficulty Settings are my next project but since I will not have any time to work on this until after Feb 4th because I will be studying for my GED test I figured I would release this and see if there are any noticeable improvements in gameplay (Primarily MP Gameplay)

* Install links on the first page of this thread
* As always follow install instructions closely
* Not save game compatible <---finish your game before installing
* To maximize Multiplayer performance read what I have taken the time to write in the first page of this thread

Before reporting bugs please ensure you have installed the mod properly

Thanks and hopefully you enjoy! :)

Offline General Chaos

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Re: [REL] Legacy ModPack
« Reply #25 on: 24 January 2014, 03:59:24 »
*claps*

Offline McCoy!

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Re: [REL] Legacy ModPack
« Reply #26 on: 24 January 2014, 04:40:20 »
*claps*
Wups lol
^^You posted in the German Forum lol :D

Offline McCoy!

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Hotfix Ver-1.0991 Released
« Reply #27 on: 25 January 2014, 06:27:53 »
Fixes Provided in Hotfix Version 1.0991
- Fixed IllegalDetection.lua <---Script Error which prevents guards from attacking criminals breaking the law
- Re-installed DarkLiz's Restocking Marketplace Mod

^^Had to fix that IllegalDetection.lua bug so figured I would put DarkLiz's mod back in place...removing it was accidental anyways :P

No re-install required. Hotfix works on Normal, Multiplayer, German & English versions
^^Starting a new game IS required


Download Link is on the first page of this thread as always :)
« Last Edit: 25 January 2014, 06:30:30 by McCoy! »

Offline General Chaos

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Re: [REL] Legacy ModPack
« Reply #28 on: 25 January 2014, 18:38:14 »
Excellent.  I can confirm that both of these fixes are definitely operational and functioning as intended.  Thanks!

Offline General Chaos

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Re: [REL] Legacy ModPack
« Reply #29 on: 26 January 2014, 00:30:38 »
Some unfortunate news to report:

I had a CTD while a tower was attacking/being attacked by some thugs (neither the towers nor thugs were my own).  The thugs had also just bombed the farm that the towers were built around, but I'm assuming the CTD has something to do with the towers attacking/being attacked.

edit: Ok, scratch that.  Tried to reproduce the crash and couldn't.  I don't think it was necessarily the tower attacking.  It happened that I was also complimenting an npc involved in this whole fight at the same time.  My hunch now is that that caused the crash.  Is there some code that controls whether characters can have measures used on them if they're in combat?  Maybe this is the source of some problems. 
« Last Edit: 26 January 2014, 02:10:09 by General Chaos »

 

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