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Author Topic: Secret societies  (Read 495 times)

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Offline bad karma

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Secret societies
« on: 08 June 2011, 13:23:15 »
I think the game won't be accomplished if there won't be any secret organizations around. I was thinking about a Thieves Guild and/or some other secret clubs which are dealing with 'serious business' and a player could interact with these :)

Europe 1400 browser game has Shadow Offices which were probably meant to be a secret society. I know a lot of guilds are trying to take over all politic offices in Europe 1400 and if they succeed they get A LOT of power.

Just an idea. What do you guys think?

Offline H.-P.

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Re: Secret societies
« Reply #1 on: 08 June 2011, 14:15:34 »
The idea to implement a underworld organaisation such as the thiefs guild that isn´t working in public is on our ideas list already but its good that you mentioned it.
I for myself been a great fan of the idea to have a shadowy thiefs guild in the game.
Uns ist in alten mæren wunders vil geseit
von helden lobebæren, von grôzer arebeit,
von fröuden, hôchgezîten, von weinen und von klagen,
von küener recken strîten muget ir nu wunder hœren sagen

Offline bad karma

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Re: Secret societies
« Reply #2 on: 08 June 2011, 15:11:59 »
Nice :)

Actually they could be working in public to hide their main business. For example, a Bards Guild may play as a cover for underworld organisation.
« Last Edit: 08 June 2011, 15:14:00 by bad karma »

Offline shadowofdoubts

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Re: Secret societies
« Reply #3 on: 13 June 2011, 00:17:08 »
LOL I love it, I can imagine joining this society and the other members help you to take control of a business whom are in competition with yours.
Hey they might even practice strange initiation rituals and go to a secret location to witness a weird ceremony based on a sacrifice.
Could call it the free masons or the illuminate :p

 

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