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Author Topic: The Guild 3 is coming!  (Read 5488 times)

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Offline Napi96

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The Guild 3 is coming!
« on: 15 August 2014, 19:38:25 »
FH aka nirvana posted this at diegilde3.info (former gilde2.de).

Last link directs you to the facebook page and the first two links should show you some screenshots. ;)



Offline General Chaos

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Re: The Guild 3 is coming!
« Reply #1 on: 16 August 2014, 02:29:10 »
Thanks for the link.  It looks and sounds promising.  I wonder if it's using the darksiders or darksiders 2 engine.  Also, the prospect of dark societies sounds cool. 

Offline Napi96

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Re: The Guild 3 is coming!
« Reply #2 on: 16 August 2014, 11:06:40 »
Well... here's a link in German.

http://www.golem.de/news/wirtschaftssimulation-golem-labs-entwickelt-die-gilde-3-1408-108620.html

But I can write you a summary. :)

- It will use the Phoenix-Engine from Darksiders
- later the engine will show Germany in different seasons
- it's about a medieval world, in which you have to increase your political power with the help of various guilds
- the first time in the series there will be secret societies available for large dynasties (such as the Freemasons)

- The game will be released on Steam in 2015.

Hope you understand my English. :D



Offline Napi96

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Re: The Guild 3 is coming!
« Reply #3 on: 25 August 2014, 10:47:08 »



Offline Scandal

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Re: The Guild 3 is coming!
« Reply #4 on: 11 September 2014, 09:54:33 »
Abandoned lower-city after a plague... frightening, right?
But please keep in mind: it is still work-in-progress!


Offline reaper200

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Re: The Guild 3 is coming!
« Reply #5 on: 20 September 2014, 14:14:22 »
Wow!!! This is the best gaming news in years. Really wasn't expecting this! Can't remember last time I was so excited by a game. Can't wait!

Offline H.-P.

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Re: The Guild 3 is coming!
« Reply #6 on: 20 September 2014, 15:55:21 »
Can't wait!

Its like Yoda said: "Patience you must have."  ;)

Offline laser50

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Re: The Guild 3 is coming!
« Reply #7 on: 20 September 2014, 17:47:00 »
We'll see how multi player is before I get too excited :P

Offline Scandal

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Re: The Guild 3 is coming!
« Reply #8 on: 10 October 2014, 17:10:35 »
Not only honest and law-abiding citizen strolling along the streets and lanes of our cities... here: the perfidious thief!


Offline General Chaos

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TG3 wishlist & suggestions
« Reply #9 on: 12 December 2014, 02:34:55 »
So I just posted this to a thread on TG2 steam forums, but figures some Guild 3 devs might be more likely to take a peak at it here.  I do appreciate the time it takes to read through this stuff, so please excuse my long-windedness.

I personally don’t think much needs to be streamlined.  The Guild 2 already has some automation features (e.g., trade routes and AI control), but they just don’t work very well.  The most efficient thing to do would be to fix these and put them in TG3.
I’d also rather not see an increased focus on combat, at least not at the expense of the non-combat activities.  Those are, after all, what separates The Guild franchise from many other games.  They’ve already mentioned secret societies, so I would imagine there will be more intrigue involved, so that’s good. 

With all that said, here’s my wish list for features I’d like to see added on top of TG2 formula (which I really do think is close to perfect IF it were bug free):

•   Mountable horses and/or wagons.

•   More cooperative goals that the entire city can pursue.  Some players and AI might choose to work against the civic good, but there would be benefits for everyone if they worked together (for an example, see Crusader Kings’ religion system).


•   Item quality system that ideally factors in the quality of raw resources.

•   A more robust market system that simulates supply and demand better, facilitating options like hoarding, blockades, etc.

•   An extended personality system.  Again, see Crusader Kings’ system.  Attributes like in that system on top of TG2’s skill/stat/perk system would be quite robust.

•   More detailed indications/explanations of when, why and how favor with other dynasties is gained or lost.  In TG2 it is sometimes a bit of a guessing game.

•   Increased seasonal events, including holiday festivals and spring/fall markets that attract foreign traders.

And here are a few things I definitely want to remain pretty much the same as TG2:

•   A focus on small cities, rather than HUGE maps.  12 Dynasties in one game is already plenty, in my opinion, and again, the micro-scale of The Guild is what sets it apart.  It is not a macro level economic, nor political sim.

•   Control over only 3 dynasty members at a time.  Again, this places emphasis on micro-level decision making and also forces players to make choices about what dynasty members they value, as well as careful consideration of how to groom/train future adult dynasty members.

•   The most important thing to keep as a central component is, in my opinion, the focus on having the AI capable of EVERYTHING the player is.  Even if they don’t do it extremely well, this is one thing that makes The Guild 2 seem so alive.  Few games attempt to simulate an actual economy and social system.  Games like Skyrim and other sandbox RPGs consistently brag about AI “routines” but in The Guild the AI is actually dynamic.  PLEASE keep this the case and do note fake the AI and create shortcuts to simply give the appearance of a dynamic ecosystem. 

Okay; that turned out a bit longer than I expected.  If anyone actually reads it, thanks for taking the time.

Offline jojobe

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Re: The Guild 3 is coming!
« Reply #10 on: 01 June 2015, 02:54:49 »
PLEASE fix the trade carts they are HORRIBLE. They pull both raw materials or crafted at random. You never now what the AI will take so you have to manuel it.

 

quarterly