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92
Improvements / Re: The Guild 2 Renaissance - hotfix (4.2b) for patch 4.2
« Last post by TiTTyTwi5T3R on 11 February 2016, 07:13:27 »
Thanks McCoy, doesnt works too. Do i need this Hotfix für Legacy or is the 4.21 only required?
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Improvements / Re: The Guild 2 Renaissance - hotfix (4.2b) for patch 4.2
« Last post by McCoy! on 11 February 2016, 01:03:03 »
Hi Guys,

alot of Time is gone, wanna play G2 Ren again but the Link is broken, would be great if you can gimme a new Link please. =)
I think the link on the nordic games site works if I remember correctly. You can try there if its taking awhile to get a response here :)
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Improvements / Re: The Guild 2 Renaissance - hotfix (4.2b) for patch 4.2
« Last post by TiTTyTwi5T3R on 10 February 2016, 14:19:43 »
Hi Guys,

alot of Time is gone, wanna play G2 Ren again but the Link is broken, would be great if you can gimme a new Link please. =)
95
Modding / Re: [REL][Ported-4.211] Legacy ModPack Install Thread
« Last post by McCoy! on 08 February 2016, 07:30:04 »
thank you a lot
I actually just looked through the files
Renaissance Base game + Fajeth ModPack + Legacy is compatible
Legacy does overwrite almost all of the Fajeth modpack except for some extra AI scripts belonging to fajeth
There may also be a map in the menu with missing text. Not sure if it will even be there but if it is Im not sure if it will work or not. Worst case scenario would be to ignore it

Legacy is known to be pretty hard and installing it this way will make it even harder
Please note that if you wanted to play a MP game your partner would have to have the game installed EXACTLY the same as you otherwise OoS

You can test it out or not. AI functionality is on the list for Legacy anyways once I can get the current build stable. Having said that Legacy already has a ton of Unique AI scripts implemented.The additional AI scripts fajeth has are useful but are mostly base game things that should have already been included in the base game or at least the patches...
96
Modding / Re: [REL] Fajeth's MegaModPack für Renaissance: 0.7
« Last post by Fajeth on 07 February 2016, 21:10:56 »
ich würde erstmal klein anfangen, was das angeht (auch um da erstmal ein Gefühl für zu kriegen). Schön wäre, wenn ich das Essens-Feature aufwerten könnte mit einer Schüssel (Körnerbrei/Muschelsuppe), nem frittierten Hering oder einem echten Laib Brot ... Wenn man die im Stehen, besser aber noch im Sitzen verzehren könnte, wär das schon ein richtig schickes kleines Schmankerl
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Modding / Re: [REL] Fajeth's MegaModPack für Renaissance: 0.6
« Last post by Zbombe on 07 February 2016, 20:35:08 »
Hey Zbombe, schön von dir zu hören :) ich glaube aktuell ist wirklich intensive Testarbeit das, was ich am wenigsten leisten kann. Ideen für weitere Features hab ich noch immer reichlich und das Umsetzen klappt auch immer besser (ich hab durch die patcharbeiten unglaublich viel dazu gelernt). Mit der Erstellung von 3d Objekten kennst du dich nicht zufällig aus? :D

Was für ein Objekt bräuchtest denn?
98
Modding / Re: [REL][Ported-4.211] Legacy ModPack Install Thread
« Last post by war03 on 07 February 2016, 16:33:21 »
thank you a lot
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Modding / Re: [REL] Fajeth's MegaModPack for Renaissance: 0.7
« Last post by Fajeth on 07 February 2016, 15:55:08 »
glad to hear. Just a note for you: I noticed that if you use the dialog mod to court someone the game might freeze. I updated the hotfix to include a fix for that, but if you have no need to court with talking, you should be fine!
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Modding / Re: [REL][Ported-4.211] Legacy ModPack Install Thread
« Last post by Fajeth on 07 February 2016, 15:51:38 »
Legacy and the MegaMod are not compatible. You should install a fresh game in a different folder like /Games/The Guild 2: Renaissance Legacy to test both mods (if you want to play both). It's also a good idea if you want to return to vanilla state.
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